Device Switching

Some time back, I was involved in a pro­ject that involved port­ing an AS/400 applic­a­tion to a web applic­a­tion. I volun­teered to be the usab­il­ity ana­lyst for the web applic­a­tion as I was involved in doc­u­ment­ing the AS/400 applic­a­tion and the devel­op­ment team did not ‘know’ the AS/400 applic­a­tion as much as I did. My tasks on the pro­ject included wire­frames on paper, Visio, and Acrobat, veri­fy­ing the HTML screens, and review­ing the usab­il­ity of the final applic­a­tion. I will try to blog about my exper­i­ences work­ing on the project.

Ini­tially I went about my tasks under­stand­ing AS/400 screens and ensur­ing they were recre­ated in the web applic­a­tion. Everything was fine on paper and screen. Noth­ing struck me as unto­ward. Only when I went back to the AS/400 doc­u­ment­a­tion, I real­ised that work­ing with the command-line inter­face was easier than the graph­ical inter­face. It was then I recalled a term called “device switch­ing”.

Device Switch­ing hap­pens when a user switches between using two input devices. mostly a mouse and a key­board. Marlin C. Brown in his book, Human-Computer Inter­face Design Guidelines, talks about this mouse-keyboard switching.

8.10 Mouse-Keyboard Switching

Avoid fre­quent mouse-keyboard switches.

Avoid requir­ing users to make fre­quent changes form key­board to mouse. In keyboard-intensive tasks, such as word pro­cessing, provide the neces­sary func­tions on the key­board (for example, cursor con­trol keys) to per­mit the user to per­form the task from the key­board. Fre­quent changes from key­board to mouse and back inter­fere with the flow, and thus the effi­ciency, of key­board tasks. The users must reori­ent their hands to the key­board after each mouse use.

Mouse & Keyboard, via Flickr: Mighty Mouse by stopthegears

Mouse & Key­board, via Flickr user: stopthegears

The AS/400 applic­a­tion has been in use for more than two dec­ades and that users have become pro­fi­cient in using the key­board. The AS/400 applic­a­tion, being a data entry intens­ive applic­a­tion and by vir­tue of its longev­ity, had ensured that users have a men­tal model of screens built into their minds and they have mem­or­ised the key sequences to use and nav­ig­ate through the system.

As a res­ult, I went back to the applic­a­tion and ensured that that tab­bing order was in the same sequence as that of the green screen. This took care of the issue of fre­quent device switch­ing asso­ci­ated with graph­ical interfaces.

The les­son I learnt from this was to test screens and forms for device switch­ing issues. The lower the num­ber of switches that occur, the bet­ter the usab­il­ity of that screen or form would be.

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Of names: fake and real

I am cur­rently involved in an exer­cise of excising the names of celebrit­ies and char­ac­ters from tele­vi­sion series, movies, and car­toons (mostly copy­righted names) from our doc­u­ment­a­tion set. The names, intro­duced to pop­u­late the data­base, made their way into user doc­u­ment­a­tion through screenshots.

Dur­ing this exer­cise, I have been find­ing inter­est­ing names and phrases. I pleaded mea culpa for using John Galt as a name in the data­base. :)

Documentation Plan Template - Information Design (by Ivan Walsh)

image courtesy:Ivan Walsh

Have you found any inter­est­ing names in any doc­u­ment­a­tion? What kind of names do you use in your documentation?

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usability: an FAQ

I get this ques­tion asked whenever I men­tion usab­il­ity. So this post will be my attempt to explain usab­il­ity to them.

What is usability?
I would define ‘usab­il­ity’ as ‘the art and sci­ence of mak­ing things usable’.
Isn’t every product usable?
Yes. Every product is usable. That’s why they are created/manufactured. This holds true for ser­vices also.

Then, how does usab­il­ity come into the picture?
Products are designed to sat­isfy a need or a want. A mobile phone allows you to be ‘con­tact­able’. A music sys­tem allows you to listen to music; a tele­vi­sion to watch live sports. These are the basic needs that a product ‘must’ sat­isfy. That’s why you buy a product. Usab­il­ity, as I men­tioned, makes these things usable, like say, a well-designed remote for your television/music sys­tem usu­ally by enhan­cing your inter­ac­tions with a product.
Let me put it in another way: Life is full of inter­ac­tions. You inter­act with vari­ous people and products daily. To make a call on your phone, you inter­act with your phone by press­ing a few keys to call someone or a single key to receive a call. Usab­il­ity is mak­ing these inter­ac­tions subtle or unnot­ic­able. Do you know how many keys you press to make a call? You never real­ise it. Every product has these inter­ac­tions. Some inter­ac­tions make you cringe like ‘being put on hold while try­ing to call cus­tomer care’. Some are com­pletely unnot­ic­able like call­ing someone on your mobile.
How is it both an art and a science?
It is a sci­ence as the pro­cess of mak­ing things usable is a sci­entific and meas­ur­able pro­cess. It is an art because a good usable product brings a bit of emo­tion in your inter­ac­tions with it.

I will be updat­ing this post frequently.

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How to start a career in User Experience?

Nick Finck provides his advice in his post, Start­ing a Career in User Exper­i­ence Design and he talk of three core areas of advice: the three E’s are Edu­ca­tion, Exper­i­ence, and Exposure.

“The num­ber one suc­cess factor for user exper­i­ence pro­fes­sion­als is edu­ca­tion… Coupled with edu­ca­tion is exper­i­ence… Build­ing on the edu­ca­tion and exper­i­ence is expos­ure.”

As someone who is build­ing a career path in User Exper­i­ence and someone who has been asked this ques­tion a few times, this post is a good primer.

Per­son­ally, I think I need to build up on the Exper­i­ence part a wee bit and Expos­ure part a lot. Build­ing your expos­ure is some­thing I’ve never focussed on, which I shall rectify.

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a dream

Most of us dream of a dream in which we see ourselves being an entre­pren­eur. Some of us make that dream come alive, some of us try to make that dream a real­ity, and some just keep on dream­ing that dream.

Hav­ing com­pleted a Master’s in Entre­pren­eur­ship Stud­ies, I wasn’t really ready for that jump into entre­pren­eur­ship. I need time – time to dis­cover my bound­ar­ies; time to dis­cover and redis­cover what I wanted to do; time to under­stand what I was really good at and if I was really good at it.

When I fin­ished col­lege, the object­ive sec­tion of my resume had this single line: To become an intrapren­eur in the organ­isa­tion I work in. Intrapren­eur­ship – a nice fancy word I chose for myself – a word that meant the prac­tice of entre­pren­eur­ial skills and approaches by or within a com­pany. I now real­ize that I’ve been work­ing as an intre­pren­eur or a quasi-entrepreneur in whatever I did at my career down the years.

I took a decision to take an off­beat track even before my career took off. I was off to write stuff when my fel­low stu­dents were look­ing at the lure of a good sales job or a career writ­ing code. I was proud of what I did then as I am right now head­ing into a new direction.

I guess it is the time to really chal­lenge myself to make that dream come alive. It is time I moved from being an intrapren­eur to an entrepreneur.

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Paper Arrow: Now Open

Wel­come to the Paper Arrow blog!

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